1. Create a civilization for harmonious living of humans with other species and the environment (change malignant tumor to benign)
  2. Envionmentally  balanced with closed loop of all nutrients
  3. Change concept of waste and ultimate devaluation to recycling by always finding some value in the material (alteration of form rather than destruction)
  4. There will be no release of any toxic materials into the environment.  If they are generated for a particular use they must be recycled.  If they cannot be recycled they cannot be created and used.
  5. Operating within its own ecological footprint
  6. A structure and organization of people that will allow survival of the human species during future environmental duress
  7. A  building that is easy to build and maintain technologically
  8. Create a building that integrates into the land (subsurface) instead of sprawling above surface only
  9. Development of micro-industries that are productive yet non-polluting
  10. Perpetuation of human knowledge and technology
  11. Development of new technology based on bio-mimicry
  12. Structure operates with maximum energy efficiency
  13. Create a building the collects rainwater and generates renewable energy on the surface.
  14. Social environment for people to flourish and evolve
  15. Eliminate duality of human life and nature
  16. Create an evolving physical environment that can be easily changed as the people change (outer shell surface and inner walls)
  17. Create a civilization with defined limits that expands by cloned replication rather than sprawling continuous outer growth
  18. Change concept of transportation to self-motive for short distance and mass transit for long distance
  19. Create civilization where surplus labor can go outside the limits of the city to assist nature with restoration after previous onslaughts from human aggression (dismantle and recycle previous human civilization, except specific examples that will be maintained as museums of antiquity)
  20. Create a civilization with multiple cities that interact socially and economically in a mutualistic way (trade)
  21. Inter-city trade based on equalization of nutrients instead of money (i.e. Large mega-cities draw wealth and materials from the country and create waste as a by-product)
  22. Modular city system allows for differentiation while integrating into local cluster (county) or regional web of interaction and specialization of knowledge, industry and technology.
  23. Create an environment of trust and mutality instead of competition and agression
  24. Create adjacent food production system that strives to balance machine usages with increased manual labor (use of electric machines instead of oil-based power) by changing concept of remote power distribution (self-contained versus connected)
  25. Recognizes city differentiation by the uniqueness of the land where it occurs (i.e. Mountains, valleys, river, sea shore) the food produced is unique to the climate and is traded to other cities for their unique commodities.  Greater demand for unique items will allow further cloning of cities in the area.